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View Full Version : Military Appreaction Day - July 6


fredericpaintball
03-13-2008, 07:30 PM
Updated below

fredericpaintball
06-23-2008, 11:55 AM
New rules for event will be up by weeks end and door prize list.

fredericpaintball
06-26-2008, 12:12 AM
Military Appreciation Day



Operation Monster Bash

Cost

$25 entry

Fee waived for current military personal and veterans


Gates open at 9 am

First game will start at 11 am


Grenades and radios are allowed


Food and beverage will be available for purchase


For anyone that brings in a military patch to hang on our wall of honor will receive $5 off a case of paint

only 1 per person we will keep them and display each year



Paint Cost


Stinger $50 per case

Premium $65 per case

BYOP Fee $10

I hope every one will come out and show their support for our current and past troops

Game Details

Teams-

-Game will consist of 2 main teams.

-Points will be awarded upon reinsertion to each team. Team will be reinserted by Ref every 10 minutes.

-Ref will then lead team to main base.

-Players once eliminated will return to staging area for next insertion. There will be unlimited personal re-insertions.

Flag Stations-

-There will be 4 flag stations, each worth the following points

Cabin- 10 points per minute held

Castle Base- 10 points per minute held

Satellite Base- 25 points per minute held

Hill Base- 25 points per minute held



-At the start of the first round one team will occupy main base. At the start of the second round, team switch starting stations. Their will be 2 round each lasting 3 hrs with a break between rounds.


SPECIAL TEAM UNITS

Medics
Cost 250 points (1 player)

A hit anywhere other than the head is a wound able to be treated by a medic. The player may stay in place and call for a medic rather then call themselves out. A hit on the head or mask is an out which requires a return to the resurrection point.

Players calling for medics shall not move more than 3 ft. under their own power. They may be carried, dragged or pulled to safety.

A medic may resurrect the player on the spot rather than take them back to a resurrection point.

A medic shall be within arms reach of the wounded player to make the 30 second verbal count or use a medic card, at which time the wounded player is healed and back in play.

Wounded players shall not fire their markers or take aggressive action while wounded.

If the wounded player is hit while the medic is applying resurrection, the player is out. The medic must start over.

If the medic is tagged out during the resurrection both players are tagged out and must go back to the resurrection point.

Medics shall not resurrect themselves.


Terminators if there are over 30 players

cost 500 points


(1 player) Terminator will be wearing a long sleeve shirt in their teams color (Red and Blue) the says "Terminator" on the front, back and down both sleeves. On the front and back of a Terminator shirt will be a white target box. The only way to eliminate a Terminator is to hit the Terminator in either of the two Target boxes once. All other hits do not count and the Terminator can keep playing. A referee will be assigned to each Terminator.
Terminators must walk when moving. They can not run.
Covering the target with hands, arms or unnatural use of the marker, hopper, or tank to cover the target is not allowed.

fredericpaintball
06-29-2008, 08:13 PM
Basic Rules
A waiver MUST be read and filled out by everyone on the property playing or not.
All guns must be semi or pump action and have a maximum rate of fire of 15 balls per sec.
No climbing trees, moving bunkers, sandbags, or other structures.
WHEN HIT. Raise marker all the way above head. YELL Hit – 3 times. Put barrel bag/plug on and leave field by the most direct route. Continue to keep your gun up over your head and YELLING hit as you exit the field. Expect to be hit if you are not doing all of the above items and/or you walk thru an area with heavy gunfire.
Camouflage may be any pattern or solid color as long as those colors are not the same as the team colors or Referees colors
The boundaries of the field will be marked with pink flag tape. Do not cross or enter these areas.
Unsportsmanlike like conduct, Cheating, Physical contact, Violation of any rule, will not be tolerated.
Splat Tag reserves the right to refuse admission to or expel anyone from the property and game for any reason without a refund at anytime.
All Referees direction will be followed. Players are here to play; refs are here to ref. The rules are for the safety of everyone. Do not argue with the Referees. All referees will be wearing numbered shirts If you have a problem with one, get the number and talk to the Game master. The judges and referees are there for your safety and will not be mistreated.

Safety rules
Mask must be on at all times while in the Play Zone. The seal of the mask must be in contact with the skin of the face around the eyes to be considered fitted and properly on. Lower face plate and ear plates must be fully intact.
Barrel bag/plugs must be in place at all times to guard against accidental firing. The only exceptions are:
A. While inside the playing zone and in play.
B. During test firing and chronographing at the chronographing range.
C. When both hopper and gas/air bottle are detached from the marker.

A player is tagged out and shall cease fire when:
A. A paintball hits and breaks on a player leaving a paint mark larger than a .68 cal. paintball.
B. A liquid strike from an approved weapon leaves a paint mark 1/8 inch (1 cm) or larger on that player.
C. If an opponent who is still in play and standing within 10 feet calls the player out.
D. If an opponent barrel tags a player.
E. If a referee calls the player out for ANY reason.

If a player is tagged out the player must yell "hit!" or "I'm hit!"; place barrel bag/plug on their marker; lift the marker over their head; and then exit the play zone by the shortest route.

If a player is tagged out, the players is not allowed to communicate game information to live players prior to exiting the play zone and reentering through the appropriate resurrection point. (Dean men don't talk).

If a players is within 20 feet of the opponent, the player must warn opponent by saying "Surrender." If opponent refuses to surrender or makes and aggressive move, player may fire upon opponent.
Officers are obligated to surrender.

No shooting outside of the play zone. No shooting over boundary lines of play zone, even if the balls are landing back into the play zone across a bend in the line or "out of play" zone area.
No blind fire. Player shall always have a clear view of the direction of fire. Never shall a player hold the marker over an obstacle and fire without looking.
No aggressive physical contact.
No overshooting. No more than 3 hits from one player are allowed at a time. If a player is rapid firing at least a 5-degree left to right wave must be used while firing. In long bursts of 20 shots or more, at least a 10-degree left and right wave must be used. This is done to prevent over shooting.
Marker speed maximum is 280fps. The fps (feet per second) Each marker must be tested prior to entering the event. Each marker must be tested each time a player enters the play zone. Markers may also be checked at random.
Marker maximum rate of fire is 15bps. This is different from feet per second. bps refers to the number of paintball that a marker can shoot in a second. Each marker must be tested prior to entering the event. Markers may also be checked at random.
All marker must be set to one shoot per trigger pull only. Full-auto, burst and ramping modes are NOT allowed. Watch towers and paintball Tanks are the only players allowed to shoot full-auto.
HPA/C02: Cylinders must have a correct hydro date. Hydro date must be visible for inspection and get a GBG fill tag before it can be filled. Both High Pressure (HP) 4500psi and C02 will be available. Players should come with bottle already filled to start the game. You must make sure your tanks are current on hydro testing before coming to. We can not fill tanks that are out of date. All tanks must meet hydrostat requirements, which are: 3 years on all fiber wrapper bottles. 5 years on all aluminum C02 or HP Carbine fiber wrapped bottles. We can not fill any bottles that are damaged. Sticker and other item must not be covering tank date.
No shooting the referees.
A player may call "paint check." While the referee is checking for a tag, the player is out of play. The referee will call player "Out" or "Clean" Accidental hits which occur during a paint check will be ignored.
NO ALCOHOL before or during play.
NO DRUG or medication which alters perception or mobility.
No abusive or foul language. No directed abusive personal comments shall be allowed.
Keep fingers clear from triggers when not in play.
Players may only enter play zone from their team's insertion point unless otherwise directed by a referee.
In case of an emergency when a person's safety is at risk or an injury has occurred, any player and/or referee is obligated to yell "STOP FIRE MAN DOWN!!" Anyone can stop the game because all players are responsible to play safe.
A. If you hear "STOP FIRE MAN DOWN" you are to repeat it to pass it along, hold your fire and hold your position.
B. No game movement is allowed until the game is restarted by a referee.
C. If you move more than 3ft during a stop fire you have tagged yourself out.
D. If it is determined to be a situation that requires the game be stopped for a short while the call for "GUN DOWN, BARREL PLUGS" may be called. During this time all players must place their markers on the ground.
E. Only referees can restart the game after the situation is resolved.
Each players will be issued a player wristband. This will act as your player card. If the card is punched 3 times by a referee for any reason the player will be asked to leave play for the day. No refunds will be given or expected by event promoters or field owners.

Radios and wireless communication
Any player may use a radio during play at any time.
Channel one is always reserved for referee's and game official's use.

Zones, Staging Areas, and Resurrection Points
MAIN BASES
There will be 2 Main bases one for each team Orange and Yellow.
Main bases can be captured.

The PLAY ZONE shall be marked with a orange flagging tape.
Mask must be on at all times while in the Play Zone.
Players that go out of bounds are eliminated and must go re-insert.

The MASK ON ZONE shall be clearly marked. Mask zone are any area between the play zone and the Staging area. Barrel bags/plugs are to be in place in this zone (If you are within 50 feet of the playing zone make sure your mask is on. Watch for "MASK ON" signs.

TWO MAIN INSERTION AREAS, one for each team (orange and yellow) There will be insertion refs that will be responsible for safety and reinsertions. Players will be reinserted every 10 minutes on the quarter hour, every hour of the game. When a player is tagged out, they should go to their teams insertion area. Insertion areas will have a toilet, paint, air refills and water. Drink plenty of water to prevent dehydration.
Special note: There is no shooting allowed within 50 feet of a insertion area (this is known as the green zone). Sitting right outside of a insertion area to ambush players as they reinsert is not allowed. You can not engage players coming out of a insertion area until they leave the green zone and enter the play zone. Inserting players will have a two minute window. When the insertion ref inserts players they will have unlimited insertions for two minutes.
A. Players must have a barrel bag/plugs in place before entering the insertion area.
B. No shooting and working on paintball guns in the insertion area.
C. Players can not remove barrel bag/bugs in the insertion area for any reason, including cleaning barrels. Players must leave the insertion area to do this.

If your main insertion area has been overrun by the other team your team may insert into a control firebase or there Bravo insertion area.

A GREEN ZONE will be 50 feet around the insertion area allowing players wide entryway into the play zone.
A. Players is the green zone must have goggles on.
B. Players in their own green zone may fire into the play zone.
C. Players may NOT enter opponents green zone.
D. Players may NOT fire into the opponents green zone.

STAGING AREAS are in the parking area and are out of play. barrel/plugs must be in place at all times. No shooting or dry firing allowed.

ALL OTHER POINTS ARE OUT OF PLAY. Barrel plugs/bags should be in place in all areas not specified as play zones.

Approved Marking devices.
Paintballs.
Players may bring in their own paintballs. All paintballs must be 68 cal, non-staining, non-toxic and water-soluble. No Red fill is allowed. We will have multiple grades of paint available for sale on game day. Markers.
All Markers must be approved by the safety board.
All Marking devices must be manufactured for the game of paintball and only shoot .68cal paintballs.
Grenades.
All Grenades must be approved by the safety board.
If a player is hit by a spot of paint larger than 1/8in (1cm) they have been tagged out.
Players may carry as many grenades as they wish.
Grenades are to be secured while not in the play zone.
Grenades are to only be discharged in the play zone.
NO EXPLOSIVE GRENADES.
Barrel tagging.
Barrels must be attached to the body of a paintball marker.
If a player is tagged by a opposing player they have been tagged out.


Firebases.
There are 2 Fire-bases on the field.
Firebases will be neutral at the 11:00 start of the game.
Each Firebase will have a flagpole. Each flagpole will have 2 flags on it, one for each teams (orange and
A flag must be at the top of the pole for a side to receive points for that Firebase. If the flag is down the opposing force will receive the points for the flag.
Firebases may be booby trapped or mined.
Flag rope shall not be tied, cut, or removed by a player.
Firebases are to be counted every 1 minute.


SPECIAL TEAM UNITS-

General must purchase from Game master through base ref.
Medics
Cost 250 points (1 player)
A hit anywhere other than the head is a wound able to be treated by a medic. The player may stay in place and call for a medic rather then call themselves out. A hit on the head or mask is an out which requires a return to the resurrection point.
Players calling for medics shall not move more than 3 ft. under their own power. They may be carried, dragged or pulled to safety.
A medic may resurrect the player on the spot rather than take them back to a resurrection point.
A medic shall be within arms reach of the wounded player to make the 30 second verbal count or use a medic card, at which time the wounded player is healed and back in play.
Wounded players shall not fire their markers or take aggressive action while wounded.
If the wounded player is hit while the medic is applying resurrection, the player is out. The medic must start over.
If the medic is tagged out during the resurrection both players are tagged out and must go back to the resurrection point.
Medics shall not resurrect themselves.
Terminators if there are over 30 players
(1 player) Terminator will be wearing a long sleeve shirt in their teams color (Red and Blue) the says "Terminator" on the front, back and down both sleeves. On the front and back of a Terminator shirt will be a white target box. The only way to eliminate a Terminator is to hit the Terminator in either of the two Target boxes once. All other hits do not count and the Terminator can keep playing. A referee will be assigned to each Terminator.
Terminators must walk when moving. They can not run.
Covering the target with hands, arms or unnatural use of the marker, hopper, or tank to cover the target is not allowed. Terminators may use a Motor pool mechanic to be reinserted once
UNIT TYPES
1. Standard player. (1 player) The backbone of the game.
2. Medic: (1 player) Heals players on the field of play.
3. General: (1 player) The rally point of each team and Leader.
4. Terminator: (1 player) Terminators will be wearing a long sleeve shirt in their teams color that says "Terminator" on the front, back and down both sleeve. Terminators will have a white target box on the front and back of his shirt.
May only be tagged out by a hit with a paintball in the target box. Terminators can surrender at anytime.


PENALTY POINTS
Penalty points may be removed from a team for violations of the above Scenario Layout. Points removed will be subjective based upon the effect the violation had on the game scenario, in the Game Masters opinion.

Examples of reason for penalty points but not limited to:

1. Reinserting at locations other then your teams reinsertion areas
2. Reinserting as a Special Team Unit.
3. Exploiting, use of the gray areas, or loop holes in the rules.
4. Removing mission items.
5. Playing on, Playing with hits.
6. Eliminated players talking to live players.
7. Intentionally shooting at Terminators head or trying to hurt them.


Frederic Paintball reserves the right to make changes at anytime to balance play of the game and enjoyment of game for all players.

Do not shoot at camera people, staff, or staff vehicles.

Alert an official of any dangers on or off the playing field.

fredericpaintball
06-30-2008, 09:54 PM
Prizes for Military Day

PCS Marker

Q-loader- donated by John "SKOOCH" Scheuch

48-3k HPA tank

PCS Encounter vest

Pod packs

Paint

And more!!