Badger
11-18-2007, 12:59 PM
Mystery Scenario!
When playing this scenario, you will need poker chips, index cards, and enough land to have multiple post locations on the field. Each poker chip (red, white, and blue) represents a mini scenario written on an index card. Each side has the same scenario missions on cards held back at their reinsertion bases.
At game start, player rush out and try to find mission chips hidden at the post locations. Each location has two white chips, one red chip, and one blue chip. Once a player reaches a post location, they must first take a white chip, then a red chip later, and finally a blue chip when that one becomes the only chip left. The player that has the chip must either radio back what he or she has found, or run it back to their general. When the general knows what has been taken, he or she must select a shuffled card from the deck assigned to each color and relay the mini mission back to the troops. No other chip can be selected until the mission is carried out.
White missions are worth 1 point, red missions are worth 5 points, and blue missions are worth 10 points. While it is necessary to collect the chip to get the mini mission assigned, you only receive the points if you complete the mission. Also, white missions should be easier than red missions, and red missions should be easier to complete than blue missions.
The game is timed with unlimited reinsertions, usually lasting one or two hours, depending on time availability. At the end of the time limit, the team with the most points wins the game. Good luck, good hunting, and create a scenario mission game unlike any other you have played before!
Those are just some of the many scenario ideas I have. Many more are in my books. www.scenariopaintballbook.com (http://www.scenariopaintballbook.com/) if you want to check them out and order them.
When playing this scenario, you will need poker chips, index cards, and enough land to have multiple post locations on the field. Each poker chip (red, white, and blue) represents a mini scenario written on an index card. Each side has the same scenario missions on cards held back at their reinsertion bases.
At game start, player rush out and try to find mission chips hidden at the post locations. Each location has two white chips, one red chip, and one blue chip. Once a player reaches a post location, they must first take a white chip, then a red chip later, and finally a blue chip when that one becomes the only chip left. The player that has the chip must either radio back what he or she has found, or run it back to their general. When the general knows what has been taken, he or she must select a shuffled card from the deck assigned to each color and relay the mini mission back to the troops. No other chip can be selected until the mission is carried out.
White missions are worth 1 point, red missions are worth 5 points, and blue missions are worth 10 points. While it is necessary to collect the chip to get the mini mission assigned, you only receive the points if you complete the mission. Also, white missions should be easier than red missions, and red missions should be easier to complete than blue missions.
The game is timed with unlimited reinsertions, usually lasting one or two hours, depending on time availability. At the end of the time limit, the team with the most points wins the game. Good luck, good hunting, and create a scenario mission game unlike any other you have played before!
Those are just some of the many scenario ideas I have. Many more are in my books. www.scenariopaintballbook.com (http://www.scenariopaintballbook.com/) if you want to check them out and order them.