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View Full Version : Gears of War Scenario


Hawk
05-20-2009, 06:21 PM
just an idea, but how about a Gears Of War Scenario? Locust vs Cogs. we can tape cardboard to our guns and call them lancers!(guns with chainsaws) we can have torquebows(like a bow gun) and mulchers(heavy duty machine gun, we could use a Double trouble for this) too. and if we really wanted, we could even have maulers(big locusts with one arm shields ) or boomshots( basically guys with a law) lol ive had way too much caffeine.

well, its just an idea, but if anyone wants help setting up a scenario like this, just let me know, i'd love to help. we could even have a costume contest for it too.

SirHart
05-31-2009, 01:29 PM
To make it more realistic to the game everyone on the COG team is a "medic" and can revive each other. Maybe Locusts can hugely outnumber the COG, like 3 to 1 and some locusts can have the shields, and the defensive position, etc.

Hawk
06-03-2009, 09:29 AM
would they even have to outnumber them by that much? remember, the locusts have ALOT of special units/types(boomers,mulchers, maulers and so on). the cogs dont really have many except possibly a Delta Squad (almost like a seal team) yes, the locust should outnumber them, but not by too much. maybe like a 3 to 2 ratio. (for every 2 Cogs there would be 3 locust) i guess it would depend on how many people would show up for the event. do we really want to have it as 3 hundred locust vs 1 or 2 hundred cogs? lol

Drachen
06-03-2009, 06:06 PM
do we really want to have it as 3 hundred locust vs 1 or 2 hundred cogs? lol

All depends on how gutsy the COGs are ;)

Hawk
06-03-2009, 09:22 PM
lol i'm one crazy son of a gun. if this scenario actually happens i'll gladly be a cog :)

SirHart
06-21-2009, 10:24 PM
do we really want to have it as 3 hundred locust vs 1 or 2 hundred cogs? lol

Haha, yeah I suppose that would be a bit much if it got that big, 2 to 3 sounds sweet though and it could be like the game in the way that any of the Locusts who got eliminated would have to wait to come back in till the COGS completed that area or mission, then they got sent in as another wave...

Sarge
06-23-2009, 01:14 PM
I'm in for this game, I wanna be a boomer and I'll use this
http://www.rap4.com/paintball/os/revolver-grenade-launcher-p-931.html
I think the boomers should be like terminators in this game.

WreckingCrew
06-23-2009, 07:15 PM
I'm in for this game, I wanna be a boomer and I'll use this
http://www.rap4.com/paintball/os/revolver-grenade-launcher-p-931.html
I think the boomers should be like terminators in this game.

That C rap4 launcher isnt worth the metal its made out of

cutstep
06-24-2009, 09:01 AM
the metadyne is the only way to go

Hawk
06-29-2009, 07:26 PM
btw, thought of another idea. maybe to heal eachother the cogs have to keep physical contact for 5 seconds before the dead player can be revived. idk, just had a monster and am thinking of a bunch of random caffiene filled ideas lol.

WreckingCrew
06-29-2009, 08:22 PM
btw, thought of another idea. maybe to heal eachother the cogs have to keep physical contact for 5 seconds before the dead player can be revived. idk, just had a monster and am thinking of a bunch of random caffiene filled ideas lol.

oooo close physical contact I volunteer only if i can heal Brandolaughing:)

Hawk
06-29-2009, 08:50 PM
laughing:)

badmoon
06-29-2009, 08:50 PM
badmoons already a cog lolz specialy if crews the medic.lolzlaughing:)300a:)laughing:):D

braddoc
08-05-2009, 02:42 PM
My idea would just be that the COG has a medic every 1/10 or 20 players or so, he can only heal up to 3 squad members before he has to get a new punch card. Medics can not heal Medics. New punch cards are given out every 30 minutes or every hour, depending.

Locust don't have medics, but they have the option to use a boomer now and again, that has terminator rules.

same amount of players on each team.

BUT

the COG can do insertions of up to 4 players via the helos, they earn helo drops by finding COG tags and earning credits from missions. They can then deploy helo deployments anyplace they want with any amount of helos that they can afford at that time

The Locust can do large insertions anyplace on the field, such as in the game with their tunnels, but theirs is a timed ability and they can only use it once every hour or so.

COG have their large bombs they can use to blow up a flag/fort that is controlled by the locust. It kills any locust in immidiate area, so the COG have to move in and take that thing quick.

the Locust have the big tunnel snake that can "sink" COG flags/forts to the same effect.

both of those abilities could be time charged by holding a specific fort in the middle of the field- say the immulsion factory. The team that holds it at the top of every hour gets their ability to use.

Then you could figure out other fun things.

The main idea I have with this is that the teams have similar abilities, instead of identical ones. COGs and Locust will have similar interests on the field in holding flags, particularly the one that will give them the bomb/sinking ability, but they will also have contrasting interests, such as the COG going behind enemy lines to retrieve COG tags to fund their war effort and honor their dead, getting back to the field hospital and back to the front for new medic cards becomes a necessity.

The locust will instead be rolling out the occational boomer, sinking cities, burroughing in large amounts of reinforcements behind enemy lines in an attempt to overwhelm the COG and reach the surface. They can prevent the COG from hunting for tags, or ignore it and pursue their own interests.

Perhaps the Locust could get perks for the amount of enemy ground they steal, the COG would gain credits for their helos for the amount of ground they hold. (flags)

Maybe the COG could earn money and deploy "grind lifts" to drop large amounts of people within a few hundred feet of the locust hive.

So many cool possibilities.

MayhemBrando
08-05-2009, 03:58 PM
oooo close physical contact I volunteer only if i can heal Brandolaughing:)

Wait.......What?ak:)

MayhemBrando
08-05-2009, 03:59 PM
And
I think this is a fantastic scenario idea..... I dare even say this could turn into the new Resident Evil game for next year....

MayhemBrando
08-05-2009, 04:54 PM
Probably throw down all the characters that can be used for the scenario for Cogs and Locusts. Add to the list lets see what we can come up with

Hawks 3:2 idea for team stacking is a good one

Cogs

Assult Derrick or Centar Tank/ Tank
The King Raven/ Helicopter
Hammer of Dawn/ can be anybody with a LAW

Locusts

Brumacks/ Tanks (Hammer of Dawn can only kill these)or cogs
touch them and it becomes a cog tank

Grinders... Terminator
Beszerker .... Helicopter (Hammer of Dawn can only kill these)

Boomers... Can be anybody with a LAW

Sarge
08-06-2009, 02:39 PM
Boomers need to only have a law and they need terminator rules. Then it'll be like the game.

MayhemBrando
08-06-2009, 03:24 PM
Boomers need to only have a law and they need terminator rules. Then it'll be like the game.

Trying to even the playing field
Idk I think it would be easier to set up a game with both sides having the same amount of terminators.
We are trying to create a game from a game.... Nothing is going to be perfect

braddoc
08-06-2009, 05:36 PM
I thought it would be cool to have some teams have some abilities, that other teams don't.


The Locust can have terminators while the COG may have some other cool ability, that may not be the same as a terminator type player, but may accentuate something else the COG can do.

such as, maybe the COG can set up a mobile field hospital at a crucial area of the field, to better support their troops. The locust can't do this, because they don't have medics.

But they can call in boomers (terminators) and do large number insertions via tunnels, where as the COG can only do small insertions via the king raven.

I always think that cookie-cutter team formations (everybody gets helos/transports/terminators) are fun, but sometimes it would be cool to give certain teams certain abilities so that players can choose between 2 totally different chain of commands and that cater to different abilities.

COGs with strategic infanty/medic
Locust with brute force/large number surprise attacks.

Drachen
08-07-2009, 12:52 AM
I thought it would be cool to have some teams have some abilities, that other teams don't.


Trying to even the playing field
Idk I think it would be easier to set up a game with both sides having the same amount of terminators.
We are trying to create a game from a game.... Nothing is going to be perfect

Give the locust the terminators, and give the COGs tanks. It would even up the playing field a bit.

MayhemBrando
08-07-2009, 10:03 AM
Give the locust the terminators, and give the COGs tanks. It would even up the playing field a bit.

Yep that sounds good

MayhemBrando
08-07-2009, 10:15 AM
It would be cool to have a locust mission to take over a base....

They could have a group of thirty guys lets say and five of them are tickers... Their objective would be to get those five guys in the base to blow it up?
I suppose those five guys should be weaponless... Or not it would be hard to get all five of them in there as it is.
Idk just some thoughts

MayhemBrando
08-07-2009, 10:56 AM
I thought it would be cool to have some teams have some abilities, that other teams don't.


The Locust can have terminators while the COG may have some other cool ability, that may not be the same as a terminator type player, but may accentuate something else the COG can do.

such as, maybe the COG can set up a mobile field hospital at a crucial area of the field, to better support their troops. The locust can't do this, because they don't have medics.

But they can call in boomers (terminators) and do large number insertions via tunnels, where as the COG can only do small insertions via the king raven.

I always think that cookie-cutter team formations (everybody gets helos/transports/terminators) are fun, but sometimes it would be cool to give certain teams certain abilities so that players can choose between 2 totally different chain of commands and that cater to different abilities.

COGs with strategic infanty/medic
Locust with brute force/large number surprise attacks.

Yeah that sounds fantastic too...
There is just so many possibilities

Drachen
08-07-2009, 10:57 AM
If there are designated tickers, they should be lightly armed. Like maybe with pistols. But you'd need to have five pistols for that then...

You need to have some way of setting them apart from the rest of the team.


I'm really liking this GoW scenario idea. It's sounding more and more like it would be a heck of a lot of fun. Seems like it would be a little more involved....but that's never a bad thing.

MayhemBrando
08-07-2009, 10:58 AM
If there are designated tickers, they should be lightly armed. Like maybe with pistols. But you'd need to have five pistols for that then...

You need to have some way of setting them apart from the rest of the team.


I'm really liking this GoW scenario idea. It's sounding more and more like it would be a heck of a lot of fun. Seems like it would be a little more involved....but that's never a bad thing.

It could be simple like them holding pistols and then giving them blaze orange and yellow construction shirts

Sarge
08-07-2009, 12:40 PM
The tickers each get one grenade, they need to run in the base and pull the pin to win the mission.
That would be just like the game.

Hawk
10-07-2009, 04:30 PM
wow, its amazing to see how my caffeine fueled idea has blossomed! it would be an honor to actually have this come to fruition some day. thankyou everyone for your great ideas and input, it sounds like this is shaping up to be one heck of a game.