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View Full Version : Flintstone paintball Tanks - Anyone can do it


EZD
03-09-2009, 12:08 PM
Build your own Paintball TANK.

Flintstone paintball Tanks have been around for a long time and are a great way to play paintball. Cheap and easy to build.

Most fields use the same rules for these as the Bigger TANKS.

http://upload.wikimedia.org/wikipedia/en/4/4c/OA_BotB_2005_German-PUG_0023.jpg

Shaman
03-09-2009, 01:27 PM
What are the ground rules for building and using these style of tanks at Splat tag's events such as Giant Big Games?

Cpt. Patches
03-09-2009, 01:39 PM
yeah this might have to be a lil team project. do you know what material that tank is made out of?

DeadEye
03-09-2009, 03:10 PM
Things that are LIGHT...lol

EZD
03-09-2009, 03:45 PM
Yes build light. I have seen some on wheels.

Paintball TANKS.

Most Paintball Tanks are privately own and operated.
Masks must be worn inside Tanks at all times in or or with in 200' of the Playing Area.
Tank owner should contact Splat Tag in advance to receive rules and requirements.
Tanks can not be more then 5' wide. Tanks can not travel more then 5mph. Tanks drivers must be in control of the Tank at all times.
Tanks can only travel by way of Tank Paths and in open areas. Tanks can not travel over trees or brush.
Tanks must have a 1' X 2" team colored flag displayed above the Tank so it can be seen from all sides.
Tank must have a 1' X 2' White flag to signal they are out of play. Must be displayed above the Tank when out of play.
All paintball markers in a Tank must Chrono under 280fps. All other Paintball Gun Rules apply.
Air canons in a Tank must Chrono inder 250fps.

Tanks can be eliminated by a hit from Portable Rocket Launchers (Nerf style Rocks only) to one of the Tanks sides. Hits to the front, back or top do not count.
Thanks can be eliminated by a Grenade hit that leaves a splat longer then 6" to one of the Tanks sides. Grenade hits to the front, back or top do not count.
Use of standard paintball markers will not eliminate a Tank or players within the Tank.
Do NOT shoot at Tank drivers for safety.
Players can not shoot at Tanks with a White Flag raised.
When a Tank is Eliminated it must Raise its White Flag. It now has two oppositions to re-insert:
1) Can turn motor off (if it has one) and wait for two minutes and then the Ref can re-insert it by blowing a loud whistle to worn near by players.
2) Return to it's Team Insertion point A for unlimited re-insertions.
Tanks are out of play when their White Flag is showing and can NOT shoot or be shot at.
Penalty for Tanks inserting or shooting with White Flag showing is Elimination for 20 minutes. Longer if done intentionally.
TANKS are not allowed with in 50 feet of a Insertion area and can not fire at or in the direction of a insertion area if with in 150 feet.
Tanks can not block door ways.
Tank Air Canons can demolished anything used for cover (forts, houses, bunkers, large trees, earthen mounds, etc.) eliminating any player inside or with in 10 ft of it. Structures may be immediately use by other players, after it has been taken out. Cannons can NOT be directly shot at players.
Tanks may leave the playing Area and come back into play when ever they want at it's Team Insertion A.
Motorized Tanks.

Tanks that are; powered by a motor, weigh more then 99lbs or made of metal must carry their own liability insurance.
Tank owners must provide a Ref or contact Splat Tag to see if they have extras Ref for your Tank.
Tank may have no more then one Driver and two players in it at a time.
Flintstone Tanks.

Flintstone can not; have a motor, weigh more then 99lbs or made with metal or glass.
These are powered only by walking. Drivers feet must be in contact with the ground while moving.
Must be painted green and look the part of a Tank.
They can be carry on suspenders or pushed on wheels by player inside.
Tank may have no more then two players in it at a time.

Badger
03-09-2009, 05:00 PM
I remember meeting the inventor of the PUG tank at the paintball expo held in South St. Paul. I believe he said he made the frame out of PVC piping, and the sides were done up in corrugated plastic, like you might see small signs by the roadside (real estate signs or garage sale signs). beret:)

Shaman
03-09-2009, 07:11 PM
Just a quick question:

Does said tank have to stay on main trails? Or can it be free to wander through the fields?

EZD
03-10-2009, 03:03 PM
Must stay on main trails. There are rules jus for TANKS.

cutstep
03-10-2009, 05:07 PM
maybe Im not getting it.... that seems to be difficult to get around in, and not very heavy from a firing platform. the powered tanks have multiple guns and several people in them. what is the efective use of this?

EZD
03-10-2009, 05:26 PM
A personal moving fort and can only be eliminated by a rocket.

SirHart
05-13-2009, 03:06 AM
looks like a handy thing to have to run a small squad behind...surprise! brigade:) Maybe I'll have to look into constructing one for a few crazy runs at a scenario, or for fun at our home field.

So they can be human powered huh?

Hawk
05-13-2009, 03:41 AM
hehe Aces made a short bus tank out of cardbord, chickenwire, and some rope for handles called the DerDer bus lol so as far as i know, yes.

SirHart
05-13-2009, 12:59 PM
Haha well okay then. Chicken wire was what I was thinking for making it out of actually (I was thinking a tarp instead of cardboard though, so it could just be hosed down afterwards). What did you guys use for the framing? or did the chicken wire just hold up? Got any pictures?

EZD
03-18-2011, 12:59 PM
Flintstone TANK are coming :)

http://www.warpig.com/paintball/resources/books/pug/

EZD
03-18-2011, 01:16 PM
Paintball TANKS.

Most Paintball Tanks are privately own and operated.
Masks must be worn inside Tanks at all times in or or with in 200' of the Playing Area.
Tank owner should contact Splat Tag in advance to receive rules and requirements.
Tanks can not be more then 5' wide. Tanks can not travel more then 5mph. Tanks drivers must be in control of the Tank at all times.
Tanks can only travel by way of Tank Paths and in open areas. Tanks can not travel over trees or brush.
Tanks must have a 1' X 2" team colored flag displayed above the Tank so it can be seen from all sides.
Tank must have a 1' X 2' White flag to signal they are out of play. Must be displayed above the Tank when out of play.
All paintball markers in a Tank must Chrono under 280fps. All other Paintball Gun Rules apply.
Air canons in a Tank must Chrono inder 250fps.

Tanks can be eliminated by a hit from Portable Rocket Launchers (Nerf style Rocks only) to one of the Tanks sides. Hits to the front, back or top do not count.
Thanks can be eliminated by a Grenade hit that leaves a splat longer then 6" to one of the Tanks sides. Grenade hits to the front, back or top do not count.
Use of standard paintball markers will not eliminate a Tank or players within the Tank.
Do NOT shoot at Tank drivers for safety.
Players can not shoot at Tanks with a White Flag raised.
When a Tank is Eliminated it must Raise its White Flag. It now has two oppositions to re-insert:
1) Can turn motor off (if it has one) and wait for two minutes and then the Ref can re-insert it by blowing a loud whistle to worn near by players.
2) Return to it's Team Insertion point A for unlimited re-insertions.
Tanks are out of play when their White Flag is showing and can NOT shoot or be shot at.
Penalty for Tanks inserting or shooting with White Flag showing is Elimination for 20 minutes. Longer if done intentionally.
TANKS are not allowed with in 50 feet of a Insertion area and can not fire at or in the direction of a insertion area if with in 150 feet.
Tanks can not block door ways.
Tank Air Canons can demolished anything used for cover (forts, houses, bunkers, large trees, earthen mounds, etc.) eliminating any player inside or with in 10 ft of it. Structures may be immediately use by other players, after it has been taken out. Cannons can NOT be directly shot at players.
Tanks may leave the playing Area and come back into play when ever they want at it's Team Insertion A.
Motorized Tanks.

Tanks that are; powered by a motor, weigh more then 99lbs or made of metal must carry their own liability insurance.
Tank owners must provide a Ref or contact Splat Tag to see if they have extras Ref for your Tank.
Tank may have no more then one Driver and two players in it at a time.
Flintstone Tanks.

Flintstone can not; have a motor, weigh more then 99lbs or made with metal or glass.
These are powered only by walking. Drivers feet must be in contact with the ground while moving.
Must be painted green and look the part of a Tank.
They can be carry on suspenders or pushed on wheels by player inside.
Tank may have no more then two players in it at a time.

bauer the baller
03-18-2011, 03:02 PM
Haha well okay then. Chicken wire was what I was thinking for making it out of actually (I was thinking a tarp instead of cardboard though, so it could just be hosed down afterwards). What did you guys use for the f raming? or did the chicken wire just hold up? Got any pictures?
here it is, haha. it lasted longer than it took to build, and that was pretty much all we were going for. 3 layers of cardboard, survey stakes for the frame, 4 rope handles, masonry screen for the windows, and room for 3! If you want to build a serious one, I definitely would not use cardboard. It's very cheap and light, but it wont last more than a few games. You would probably be better off with some thin plywood or particle board for the places that will get hit the most. It will be heavier, but still light enough for two people to carry easily.

http://i790.photobucket.com/albums/yy189/bauerds9/DerDerShortbussmall.jpg